Archive for the ‘Personal Writings’ Category

The story so far…

August 27, 2010

Larry the good Lamb and Harry the bad Ram (title to be changed)

Larry the Lamb was good and Harry the Ram was bad. Larry’s ways made him happy and Harry’s made him sad.

Harry ate all his food and didn’t even stop to sleep.

Larry ate his slowly and it lasted him all week.

Harry‘s eating made him tired so he slept all day and night.

Larry was busy building a swing set and he wanted it just right.

When Harry woke and saw the swing set, he wanted one of his own.

So Larry built him one too and didn’t even stop to moan.

Harry was mad that it was taking so long to make!

Larry kept working patiently and didn’t need a break.

Harry swung really high and screamed out “I’M THE BEST!”

Larry swung even higher, but he didn’t try to contest.

Harry saw a giant apple on the other side of the gate.

He had to have the apple, he couldn’t bear to wait!

Larry wasn’t tempted by the apple, and ate some grass instead.

He didn’t need that apple, he was already well fed.

After eating the whole apple, Harry was absolutely stuffed! As Larry looked at his poor friend he thought “Enough’s enough!”

“This good and bad act has gone on for too long; it’s time to teach my friend what’s right, from wrong.”

“Harry, you live with seven bad habits and I’m going to list them all, first you eat too much, Gluttony’s what that’s called.”

“Sloth means you are lazy, you stay in bed all day, Envy’s next; you’re jealous and that is not okay.”

“Pride is thinking you’re better than anybody else, Wrath is when you’re angry, your words replaced with yells.”

“The last two go together, we call them Lust and Greed, they mean you long for something that you really shouldn’t need.”

Now Harry knew the right path, he was happy through and through, and if you follow Larry’s advice, you’ll be happy too!


No more Yeti

August 17, 2010

Can’t use a Yeti.

I think I will go with a Ram and a Lamb, as they are similar animals and yet the Ram is a symbol of satanism and the Lamb represents Jesus.

Larry the Lamb was good and Harry the Ram was bad,
Larry made God happy and Harry made him sad.

If these names aren’t acceptable, I have found a few names which have meanings behind them.

Roger – The Famous Spear (Spear of Destiny)

Linore – Light

Lani – Heaven or Chief

Abominable Snowman

August 15, 2010

I have been thinking about how to tell the story and I think I want to use a character who is half good and half bad. The character would have a split personality or even two physical halves and one half would sin and the other would do the right thing, or “virtue”.

I think my character will be an abominable snowman/yeti. A yeti will be a very fun character to illustrate and thus should be fun for the children to look at. Yeti’s also have two names (Yeti and Abominable Snowman), Yeti being a friendly word (sounding like Teddy) and Abominable Snowman being a more scary word. Also, Abomination means loathsome, hateful, sinful, wicked, or vile.

New beginning

August 14, 2010

The work I have been doing is now obsolete after being rejected at presentation.

My new idea is to illustrate a children’s book about the seven sins and seven virtues. The would teach children about good and evil in a fun, light-hearted way.

One of my precedents for this is Dr. Seuss as his books are loved by children and are timeless, having lasted many decades. By using similar fun, “wacky” illustrations I hope to keep children interested while teaching them the Christian sins and virtues.

“Easy readers — Also called “easy-to-read”, these books are for children just starting to read on their own (age 6-8). They have color illustrations on every page like a picture book, but the format is more “grown-up” — smaller trim size, sometimes broken into short chapters. The length varies greatly by publisher; the books can be 32-64 pages long, with 200-1500 words of text, occasionally going up to 2000 words. The stories are told mainly through action and dialogue, in grammatically simple sentences (one idea per sentence). Books average 2-5 sentences per page. See the “Amelia Bedelia” books by Peggy Parish or other “I Can Read” books published by Harper Trophy.”

Another precedent is the Father Fox line of Christian children’s books. As you can see below, the illustrations and design for these books are terrible, which detracts from the power of their message.

Working Paper and Design Brief

May 27, 2010

Working Paper and Design Brief:


Group Abstract

May 27, 2010

Forgot to upload this earlier…


Group Abstract

The French writer Gustave Flaubert (1857) states “Our ignorance of history causes us to slander our own times”. This quote epitomizes the key theme for our studies – the significance of historical knowledge and the potential dangers of ignorance. Based on research into the loss of knowledge from an ageing population, there is reason for concern that the younger generation is becoming apathetic to the history and knowledge of their ancestors (Delong, 2004). Through different perspectives, research will be undertaken into how knowledge is evolving, educating or influencing.

Forewarning, meaning to inform (someone) of a danger or possible problem, is a concept closely intertwined with the loss or misunderstanding of knowledge. George Santayana (1905) discusses this concept through his influential quote, “Those who cannot remember the past are condemned to repeat it.”  According to Stein (1980), “Ignorant young people are not prepared to continue society, as they do not understand enough to value it.”

Through New Zealand’s history of the Great War, the stories of privations, squalor and horror, become a forewarning. By choosing to remember the fallen men in a particular way, by forgetting the realities of war, we are underestimating the contribution in how New Zealand’s national identity was born. ‘When one has dwelt upon these things, the expression lest we forget takes on additional weight.’ (Beckett, 2004). How do young New Zealander’s identify with their ANZAC history?

Are societal pressures causing the English language to suffer rapid, non-unified changes? This is reason to explore the rich embedded history of the alphabet and the sudden, rapid, deterioration of the written language. Is this a normal period of evolution, or is the beauty and complexity of English dwindling to a simplistic and emotionless ‘newspeak’?

The use of narrative as medium, is the ultimate vessel to depict these themes. By harnessing semiotics as an encoder of historical information, storytelling is enhanced and maintains crucial aspects of the past.

Through both fictional and non-fictional history, the way good and evil interact will be explored. The different perspectives on what defines these concepts can result in misunderstanding (even conflict) amongst different groups. “The whole gamut of good and evil is in every human being

May 2, 2010

Research Summary Introduction

May 2, 2010

Research Summary

1. The Introduction (typically 500 words):

This research project will look into the themes of ‘Good’ versus ‘Evil’, dark versus light and God versus Satan. It will explore the different ways in which good and evil interact throughout both fictional and non-fictional history and how they have been portrayed, recognised or not recognised in these portrayals. The project will question who or what decides what is good or evil and whether these absolutes really exist.

“The whole gamut of good and evil is in every human being… The whole scale is in every soul, and the notes most seldom heard will on rare occasions make themselves audible.” – Fanny Kemble, Further Records, Feb. 12, 1875[TCH1]

The aim of this project is to make the audience question the labels of good and evil and to enable them to see different perspectives in past and future clashes of ‘good’ and ‘evil’. This is important to give a neutral perspective on important matters instead of tainting decisions and opinions by placing positive or negative labels on either side. Visual design is a valid method to achieve this as it allows the viewer to actually see the contrasting perspectives in a situation and to present fictional or alternate situations that the viewer may never have considered.

“Life, the way it really is, is a battle not between bad and good but between bad and worse.”

Joseph Brodsky’s quote sums up [TCH2] a situation presented in Good and evil: an absolute conception (Gaita, 2004) which explores the difference between evil done and evil suffered. In this situation, a person is confronted with the decision to either kill one innocent person or let ten innocent people be killed. Gaita explores whether or not it is more evil to actually commit the act of one murder in order to prevent the murder of ten from occurring. Whichever decision is made, it will be looked upon as an act of evil by one party and as the morally “correct” thing to do by another.

The overall trend in currently published material on this topic is to discuss good and evil in terms of morality, what actions are considered evil and to define evil in its different forms. There seems to be a lot more discussion about the concept of evil than the concept of good, whether this is because it is more complicated to define or because defining evil can simultaneously define good, as the absence of, or opposite of evil.

In the realm of design, this topic is most often depicted, or perhaps most often recognised, in the form of actual conflicts between good and evil. An example of this would be the film Constantine, where God and Satan have an ongoing competition for the souls of humans, using demons and angels to possess them. Internal conflicts and blurred lines between good and evil are also popular themes in design. An example of this is the graphic novel Batman: The Dark Knight Returns, in which throughout the story the media is demonising Batman’s actions and making him out to be a criminal for crimes such as excessive force, breaking and entering and even murder.

Some possible methods for depicting the topic of this research are a short graphic novel, a series of posters and a collection of concept art pieces. A graphic novel could easily allow the depiction of multiple points of view and periods of time as well as being the best way to tell a story. A series of posters would make a strong statement as stationary images and would provide opportunity to interweave underlying stories or concepts without being distracting. A collection of concept art pieces could build an imaginary world where good and evil can be explored and could take a deeper look at their stereotypes, either by breaking or following them.

Examples of questionable good and evil

March 14, 2010

Greek Mythology

In Greek mythology, Zeus, the ruler of the Gods, is seen as a protector of the weak with good morals like justice and mercy. Hades, the ruler of the underworld, is seen as greedy and merciless. Neither of the two are considered actually good or evil, however, and they both possess good and bad traits, for example Zeus is known for his long list of affairs.


In wars, whoever wins is considered the good guy. For example, in WW2, the “Allies” won and the losers became known as the “Axis of Evil”. The “good guys” always win- is this just luck or coincidence, or is it because the winners survive to write the history books and they will always write themselves in good light? If the Nazis won the war, what would have happened to the fact that millions of Jews were killed? Would it be completely wiped from history or would the general public come to accept it as the “right” thing to do?


March 11, 2010

For my Major Project I am going to be looking into the themes of Good vs Evil, Dark vs Light and God vs Satan. I am interested in how good and evil interact, how they are portrayed, recognised or not recognised and in who decides what is good or evil.

My original idea was to illustrate a graphic novel but I had skipped a vital stage of the process to reach this idea so I have taken a step back. The idea involved two characters, God and Satan, disguised as everyday humans, sitting at a bar having an argument/debate to determine who is more powerful. They would take turns causing certain events to happen in the city setting around them such as Satan causing a building to catch fire and God causing a brave civilian to run in and save a trapped child, but it would not be immediately apparent that they are causing these events – as the narrative progresses, the reader would discover that they are causing the events and that they are God and Satan.
This idea was to explore the theme of rhetoric through the use of religious undertones and the setting of a modern city.
I may come back to this idea at a later date when more research has been undertaken to support it.